How to Create an Abstract Space Scene in Illustrator
How to Create an Abstract Space Scene in Illustrator In this tutorial we will create an abstract space scene with vector tools in Illustrator, utilizing the Mesh tool and Blending Modes to create abstract light and color effects, this tutorial allows you to bring some of your own creativity into the process and is all packed in a simple and easy to follow set of six detailed steps.
The Final Result
Before we start, letâs have a look at what we hope achieve with the final result of the tutorial:
Step 1 - Create a New Document
Launch Illustrator and create a new document (
CTRL+N), in the
New Document dialog box, we will need to set up an
RGB document so make sure that is selected underneath the
Advanced label and for the dimensions of the document go for something like
1600px wide by
1200px high.
When youâve entered the details for the new document click
OK to create it.
Step 2 - The Background Mesh
Using the
Rectangle Tool (M) draw a new rectangle onto the canvas covering the
entire document. Fill the rectangle
black (R:0 G:0 B:0) and set the stroke to
transparent.

This rectangle will become our background mesh and source of color.
Select the
Mesh Tool (U) and click onto the rectangle to make a
new point, align the point approximately in the middle of the document vertically and around 25% in from the left edge of the document.
Do this again on the right hand side of the document and you should end up with what looks like two tall, thin rectangles, then two wide rectangles, and then another two tall, thin rectangles.

Next with the
Direct Selection (A) tool highlight the first point you created (left) and modify itâs color value in the
color mixer (Window > Color).
For the first point create a dark blue by combining
0 Red,
13 Green and
23 Blue in the color mixer, donât worry that this is very dark at the moment, as it will be intensified by other elements later on.
The mesh feature in Illustrator is used for blending colors, which can give some truly amazing results, our use of it in this tutorial is relatively very basic, but is a good way to familiarize yourself with the tool if you havenât done so before.

For the second point on the right mix
0 Red,
28 Green and
25 Blue.
Step 3 - The Stars
Create a
new layer and name it
Stars. You can also lock the Background layer to avoid it getting in the way or accidentally clicked.

Now, we will create our first star, begin by drawing an
ellipse on the canvas with a
gradient fill, and in the gradient window (
Window>Gradient) set the type of gradient to
Radial, and set the first color stop to
white (R: 255 G: 255 B: 255) and the last stop to
black (R:0 G:0 B:0).

Next, open up the Transparency window (
Window > Transparency) and set the Blend Mode to
Color Dodge. As if by some witchcraft, you should now have a glowing blue or green star depending on where you place it above the background mesh.
Try moving the star from one side of the canvas to the other to see the differences on each part of mesh.

With the star object selected hold down the
ALT key on your keyboard and
drag the object to another location and release, you should have duplicated the original shape.
Repeat this step about 5-10 times, scattering stars around the canvas, which is starting to look a bit spacey now.

There arenât quite enough stars yet though, we could do with a collection of smaller stars surrounding these ones.
Duplicate one of the stars, select it with the
Selection Tool and
resize it by drawing the handles around the object and holding down
SHIFT to
constrain proportions.
Scatter (
ALT+Drag to duplicate) about 20 more of these smaller stars around, focusing on the top half of the document. You donât need to worry about making some slightly smaller and some slightly larger than others, the differences in color on the background mesh create this effect automatically.

Try
distorting a few of the stars too (ie. resize without holding shift), and combining two by placing them very close to each other, but not overlapping.

Have some fun and play around the light effects, avoid doing this to too many of the stars though as the effect works best on just a few stars.

Finally, create another handful of stars (about 25), group them (
CTRL+G) and place them slightly lower than the existing cluster of stars.
Set the
Opacity of the group to around
25%. This gives the effect of the stars fading into the background gradually, rather than just stopping suddenly.

Your document should now look something like this:
Step 4 - The Rays of Light
Create a
new layer named â
Raysâ and click
OK

This is the bit where a graphics tablet comes in pretty handy. Donât worry if you donât have one though, itâs easy to enough to do with a mouse or trackpad too.
Start off by selecting the
Paintbrush Tool (B), set the
Stroke color to
white, the
width to 0.25pt, the preset to â
5 pt. Flatâ and if you have version CS5 or higher, the profile to â
Width Profile 5â.

Draw a smooth line emanating from the left side of the document with a subtle wave down to a slightly lower point on the right side of the document, as demonstrated above.
Repeat this step until you have 10 fairly similar smooth, wavy lines filling most of the bottom half of the document.
Youâre aiming for something along these lines:

The next step is to blend these lines into the scene so open up the
Transparency window again and select
Soft Light for the Blend Mode.

The edges of your light rays should now match the color the stars and fade to black towards the edges of the document.
Create a
new layer and call it â
Glowâ.

Copy and paste one of the stars from the
Stars layer onto the
Glow layer and using the
Selection Tool (A) distort it until it is long and thin, place it above the top most Light Ray and
rotate it until it matches the angle of the Light Ray.

You should end up with a glowing effect on the ray of light as picture above,
repeat this step a few times on the other light rays until youâre happy with the result

I went for the placement shown above, but you can experiment and place them how you wish.
Step 5 - The Planet
Now for the last step of the composite, weâve got some nice glowing light effects, but to make it a space scene we could do with a planet in there somewhere.
Create a
new layer and name it
Planet

Next head over to
sxc.hu and download this
planet stock photo. Itâs free of charge to download but you do need to be logged in.
Place the stock photo onto the canvas on the new layer you created
Resize it using the
Selection Tool (A) and hold
SHIFT to constrain the proportions of the image. Reduce the size of the planet until it is
just below 50% of the
whole document and place it in the bottom right corner of the canvas.

In the
Transparency window set the Blend Mode to
Screen, this will filter out the darker areas of the planet, blending it into the composite. You may also want to tweak the position and relationship between the stars and the planet. Avoid anything that looks too over exposed and try to get at least one or two stars right on the edge of the planet as that creates a nice effect.
Step 6 - Final Touches
The beauty of this kind of tutorial is that it allows you to be creative and put your own swing on it, whilst hopefully learning some new techniques in the process.
So at this point feel free to tweak your composite or adjust the colors on the background mesh. I wasnât 100% about the blue and green colors I chose at the start so I thought Iâd tweak the green and switch the blue for a magenta.
Conclusion

Download the
full size JPG.
And there we have it, an abstract space scene created in Adobe Illustrator!
We covered the basics of the Mesh tool for blending colors with ease and touched on blend modes too, hopefully you can take away some useful tips from this tutorial inspired by our recent set of
Spaceology: Abstract Vector resources. Thanks for reading and weâd love to hear your thoughts on the tutorial in the comments.
Comments